Medieval town survival
This game was made for the Go Godot Jam 4. The theme of the jam was "less is more". Unfortunately I wasn't able to finish the game before the end of the game jam.
The idea was to make a city builder/survival game where gathering resources would disturb the balance of nature and nature would fight back. Thus, less nature would be more attacks! I planned to make a balance bar showing how heavy the attack would be based on the gathered resources. The goal would be to build the town and be able to defend the waves of enemies.
The basics for a city builder are there (with some bugs).
Status | Released |
Platforms | HTML5 |
Author | saxonite |
Genre | Strategy, Survival |
Tags | City Builder, Real time strategy |
Comments
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My lumberjacks are stuck by their own buildings. They should be able to either pass through them or go around